Usage in Deno
import { type BufferConstructor } from "node:buffer";
Raw data is stored in instances of the Buffer class. A Buffer is similar to an array of integers but corresponds to a raw memory allocation outside the V8 heap. A Buffer cannot be resized. Valid string encodings: 'ascii'|'utf8'|'utf16le'|'ucs2'(alias of 'utf16le')|'base64'|'base64url'|'binary'(deprecated)|'hex'
poolSize: number
This is the size (in bytes) of pre-allocated internal Buffer instances used
for pooling. This value may be modified.
from(arrayBuffer: WithImplicitCoercion<ArrayBuffer | SharedArrayBuffer>,byteOffset?: number,length?: number,): Buffer
Allocates a new Buffer using an array of bytes in the range 0 – 255.
Array entries outside that range will be truncated to fit into it.
import { Buffer } from 'node:buffer'; // Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'. const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);
If array is an Array-like object (that is, one with a length property of
type number), it is treated as if it is an array, unless it is a Buffer or
a Uint8Array. This means all other TypedArray variants get treated as anArray. To create a Buffer from the bytes backing a TypedArray, use Buffer.copyBytesFrom().
A TypeError will be thrown if array is not an Array or another type
appropriate for Buffer.from() variants.
Buffer.from(array) and Buffer.from(string) may also use the internalBuffer pool like Buffer.allocUnsafe() does.
from(data: WithImplicitCoercion<Uint8Array
| readonly number[]
| string>): Buffer
from(str: WithImplicitCoercion<string> | { [[Symbol.toPrimitive]](hint: "string"): string; },encoding?: BufferEncoding,): Buffer
Creates a new Buffer containing the given JavaScript string {str}. If provided, the {encoding} parameter identifies the character encoding. If not provided, {encoding} defaults to 'utf8'.
Returns true if obj is a Buffer, false otherwise.
import { Buffer } from 'node:buffer'; Buffer.isBuffer(Buffer.alloc(10)); // true Buffer.isBuffer(Buffer.from('foo')); // true Buffer.isBuffer('a string'); // false Buffer.isBuffer([]); // false Buffer.isBuffer(new Uint8Array(1024)); // false
isEncoding(encoding: string): encoding is BufferEncoding
Returns true if encoding is the name of a supported character encoding,
or false otherwise.
import { Buffer } from 'node:buffer'; console.log(Buffer.isEncoding('utf8')); // Prints: true console.log(Buffer.isEncoding('hex')); // Prints: true console.log(Buffer.isEncoding('utf/8')); // Prints: false console.log(Buffer.isEncoding('')); // Prints: false
byteLength(string: ,encoding?: BufferEncoding,): number
Returns the byte length of a string when encoded using encoding.
This is not the same as String.prototype.length, which does not account
for the encoding that is used to convert the string into bytes.
For 'base64', 'base64url', and 'hex', this function assumes valid input.
For strings that contain non-base64/hex-encoded data (e.g. whitespace), the
return value might be greater than the length of a Buffer created from the
string.
import { Buffer } from 'node:buffer'; const str = '\u00bd + \u00bc = \u00be'; console.log(`${str}: ${str.length} characters, ` + `${Buffer.byteLength(str, 'utf8')} bytes`); // Prints: ½ + ¼ = ¾: 9 characters, 12 bytes
When string is a
Buffer/DataView/[TypedArray](https://developer.mozilla.org/en-US/docs/Web/JavaScript/-
Reference/Global_Objects/TypedArray)/ArrayBuffer/[SharedArrayBuffer](https://develop-
er.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer), the byte length as reported by .byteLengthis returned.
Returns a new Buffer which is the result of concatenating all the Bufferinstances in the list together.
If the list has no items, or if the totalLength is 0, then a new zero-lengthBuffer is returned.
If totalLength is not provided, it is calculated from the Buffer instances
in list by adding their lengths.
If totalLength is provided, it is coerced to an unsigned integer. If the
combined length of the Buffers in list exceeds totalLength, the result is
truncated to totalLength.
import { Buffer } from 'node:buffer'; // Create a single `Buffer` from a list of three `Buffer` instances. const buf1 = Buffer.alloc(10); const buf2 = Buffer.alloc(14); const buf3 = Buffer.alloc(18); const totalLength = buf1.length + buf2.length + buf3.length; console.log(totalLength); // Prints: 42 const bufA = Buffer.concat([buf1, buf2, buf3], totalLength); console.log(bufA); // Prints: <Buffer 00 00 00 00 ...> console.log(bufA.length); // Prints: 42
Buffer.concat() may also use the internal Buffer pool like Buffer.allocUnsafe() does.
copyBytesFrom(view: TypedArray,offset?: number,length?: number,): Buffer
Copies the underlying memory of view into a new Buffer.
const u16 = new Uint16Array([0, 0xffff]); const buf = Buffer.copyBytesFrom(u16, 1, 1); u16[1] = 0; console.log(buf.length); // 2 console.log(buf[0]); // 255 console.log(buf[1]); // 255
compare(buf1: Uint8Array,buf2: Uint8Array,): -1
| 0
| 1
Compares buf1 to buf2, typically for the purpose of sorting arrays ofBuffer instances. This is equivalent to calling buf1.compare(buf2).
import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('1234'); const buf2 = Buffer.from('0123'); const arr = [buf1, buf2]; console.log(arr.sort(Buffer.compare)); // Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ] // (This result is equal to: [buf2, buf1].)
Allocates a new Buffer of size bytes. If fill is undefined, theBuffer will be zero-filled.
import { Buffer } from 'node:buffer'; const buf = Buffer.alloc(5); console.log(buf); // Prints: <Buffer 00 00 00 00 00>
If size is larger than constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.
If fill is specified, the allocated Buffer will be initialized by calling buf.fill(fill).
import { Buffer } from 'node:buffer'; const buf = Buffer.alloc(5, 'a'); console.log(buf); // Prints: <Buffer 61 61 61 61 61>
If both fill and encoding are specified, the allocated Buffer will be
initialized by calling buf.fill(fill, encoding).
import { Buffer } from 'node:buffer'; const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64'); console.log(buf); // Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>
Calling Buffer.alloc() can be measurably slower than the alternative Buffer.allocUnsafe() but ensures that the newly created Buffer instance
contents will never contain sensitive data from previous allocations, including
data that might not have been allocated for Buffers.
A TypeError will be thrown if size is not a number.
allocUnsafe(size: number): Buffer
Allocates a new Buffer of size bytes. If size is larger than constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown.
The underlying memory for Buffer instances created in this way is not
initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use Buffer.alloc() instead to initializeBuffer instances with zeroes.
import { Buffer } from 'node:buffer'; const buf = Buffer.allocUnsafe(10); console.log(buf); // Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32> buf.fill(0); console.log(buf); // Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>
A TypeError will be thrown if size is not a number.
The Buffer module pre-allocates an internal Buffer instance of
size Buffer.poolSize that is used as a pool for the fast allocation of new Buffer instances created using Buffer.allocUnsafe(), Buffer.from(array),
and Buffer.concat() only when size is less than Buffer.poolSize >>> 1 (floor of Buffer.poolSize divided by two).
Use of this pre-allocated internal memory pool is a key difference between
calling Buffer.alloc(size, fill) vs. Buffer.allocUnsafe(size).fill(fill).
Specifically, Buffer.alloc(size, fill) will never use the internal Bufferpool, while Buffer.allocUnsafe(size).fill(fill)_will_ use the internalBuffer pool if size is less
than or equal to half Buffer.poolSize. The
difference is subtle but can be important when an application requires the
additional performance that Buffer.allocUnsafe() provides.
allocUnsafeSlow(size: number): Buffer
Allocates a new Buffer of size bytes. If size is larger than constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE is thrown. A zero-length Buffer is created if
size is 0.
The underlying memory for Buffer instances created in this way is not
initialized. The contents of the newly created Buffer are unknown and may contain sensitive data. Use buf.fill(0) to initialize
such Buffer instances with zeroes.
When using Buffer.allocUnsafe() to allocate new Buffer instances,
allocations under 4 KiB are sliced from a single pre-allocated Buffer. This
allows applications to avoid the garbage collection overhead of creating many
individually allocated Buffer instances. This approach improves both
performance and memory usage by eliminating the need to track and clean up as
many individual ArrayBuffer objects.
However, in the case where a developer may need to retain a small chunk of
memory from a pool for an indeterminate amount of time, it may be appropriate
to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() and
then copying out the relevant bits.
import { Buffer } from 'node:buffer'; // Need to keep around a few small chunks of memory. const store = []; socket.on('readable', () => { let data; while (null !== (data = readable.read())) { // Allocate for retained data. const sb = Buffer.allocUnsafeSlow(10); // Copy the data into the new allocation. data.copy(sb, 0, 0, 10); store.push(sb); } });
A TypeError will be thrown if size is not a number.